QUOTE (siho @ Feb 6 2014, 12:07 AM) <{POST_SNAPBACK}>
"Favouring fighters over mages"?
I find that the C1 chronicle is favouring mages a considerable amount more than fighters, especially with mana herbs at hand. On the long run what the vampiric rage herb would change is mainly the hp potion consumption on fighter classes for the guys that play solo, but for bigger parties it would change a lot more - polearms, trains and so on in places where herbs don't drop - because in other places it is easy to farm some vamp herbs to make it work.
In the end I don't believe it would destroy the whole balance of the game, full archer parties (even with dagger users with bows) would still own in C1, after them some setup with mages, after that come the close distance fighters.
I find that the C1 chronicle is favouring mages a considerable amount more than fighters, especially with mana herbs at hand. On the long run what the vampiric rage herb would change is mainly the hp potion consumption on fighter classes for the guys that play solo, but for bigger parties it would change a lot more - polearms, trains and so on in places where herbs don't drop - because in other places it is easy to farm some vamp herbs to make it work.
In the end I don't believe it would destroy the whole balance of the game, full archer parties (even with dagger users with bows) would still own in C1, after them some setup with mages, after that come the close distance fighters.
I don't mind. But it really is favouring melee classes, because you want to add something that didn't exist, therefore you are not as hardcore as you think you are... That's what I'm saying. But since I stopped playing a mage (because waiting 10 minutes, doing nothing, is a terrible waste of time), vampiric rage would be welcome for my tyrant and OL
