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JoMunkasEmber

Member Since 11 Feb 2014
Offline Last Active Jan 13 2015 11:52 AM
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Topics I've Started

Bugs

08 January 2015 - 02:23 PM

Dear GMs!

 

Some mobs does not give certain materials by the desired rate on spoils. I have not executed a proper Z-test, but I am sure that the followings data are incorrect:

Leto Lizardman warrior gives CBP by 80%

Noble Ant gives Cord by 80%

Nos gives CBP by 80%

Vanor Silenos gives Mithril ore by 80%

It affects many other mobs, but I think there should be a bug that makes the problem for all. It is interesting that the problem is caused when the spoil rate*6 is near or higher than 100%. For example Leto lizardman warrior drop cbp on spoil by 1/6 chance in 1X rate but for 6X rate it should be 100%. The game may override the chance to 80% probality and 1-5 amount (instead of 1), however I does not get 100CBP after 100 mob kills. In 1X rate I should have 100/16 CBP after 100 mob kill with chance of 1/6. There are some mobs with no problem: for example enchanted stone golem give 1 varnish with chance of 94% (1X) and really, I get always 6 varnish at around 80-90% probability.

 

The amount of materiali get on spoil is also bugged over amount of 1. When mobs drop 1-5 or 1-25 amount it always drop a fixed+-1 (or +-2 in case of 1-25) amount instead of a random number between 1 and 5 (or 1 and 25).

 

The XP information of the mob is also incorrect. Even I hit the mob that has a same lvl as me I get less xp (without pt) than indicated among the mob ingame data.

 

In Devil Isle there is a mob bug. Meanwhile I am hitting the mobs (at least Zaken's Archer and Zaken's pikemen) 1-2 times/mob happens that the mob respawn instantly, losing its spoiled state and damage it is got and I have to start to kill it again.

 

Please repair them!