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Proffesions that needs improvement ?


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Poll: What clases needs improvement ? (20 member(s) have cast votes)

Improve: warrior - Knight branch

  1. yes (13 votes [65.00%] - View)

    Percentage of vote: 65.00%

  2. no (7 votes [35.00%] - View)

    Percentage of vote: 35.00%

Improve: Summoner branch - Bishop

  1. yes (12 votes [60.00%] - View)

    Percentage of vote: 60.00%

  2. no (8 votes [40.00%] - View)

    Percentage of vote: 40.00%

Improve Dagger branch - Abys walker

  1. yes (10 votes [50.00%] - View)

    Percentage of vote: 50.00%

  2. no (10 votes [50.00%] - View)

    Percentage of vote: 50.00%

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#41 Lineage2C1-Staff

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Posted 30 March 2015 - 09:35 AM

-Knight branch


- Make Agresion skill affect to players  ?

 

*what do u think guys ? this can make more sense to knight class but im not very sure about add this

 

#

 

Any idea to help Gladiator and Tyrant without add 3º class skills to them because those skills are very powerfull and i think they are not so bad


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#42 Thu Quyên

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Posted 30 March 2015 - 09:46 AM

Make Agresion skill affect to players  ?

- yeah, pla make it, Its make tank useful for pvp


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#43 Abuya

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Posted 30 March 2015 - 11:29 AM


- Make Agresion skill affect to players ?

I could be useful to tank i believe

#Gladiator

If you really want to keep C3 balance and environment then i guess better if don't add any third job skill.

But since you add some skills to other class, maybe you can consider passive skills...
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#44 Lineage2C1-Staff

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Posted 30 March 2015 - 12:43 PM

I already added passive to tyrant and gladiator. Currently more or less each class here have a chance to fight and do something

 

i've tested tyrant and i had some sucess pvp in general is a good character but not tested gladiator.

 

#

 

What worries me now is necromancer its summoner but mage at same time ...

 

Someone knows why necromancer were so strong at c4 but not at c5 + ?


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#45 Lineage2C1-Staff

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Posted 30 March 2015 - 12:44 PM

Dagger is strong i think people don't know move him and preffer go mage for F1 - F2 .

 

 

Might mortal  SA + Focus BUFF + Death Whisper BUFF + Vicious stance SKILL  = 1000 ++ damage with mortal skill

 

 

Might mortal were added but instantly removed aswell since it were only at c2 cronicle. And in c3 focus skill do not increase mortal blow sucess rate.


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#46 rylzen

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Posted 30 March 2015 - 02:11 PM

go restart i want my skills  :masturbatory:


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#47 -Ordure-

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Posted 31 March 2015 - 07:21 AM

 

What worries me now is necromancer its summoner but mage at same time ...

 

Someone knows why necromancer were so strong at c4 but not at c5 + ?

 

 

necro still strong but i think it be balance with votex skill , all vortex good exept dark vortex . ( dark vortex power 111 and a bit slower cast all other  power 140 and good cast speed +reduce atk speed , cast speed etc etc ) and at 79 vortex buster give again a boost to all other mage.


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#48 Wally

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Posted 31 March 2015 - 08:14 AM

I'm realy interested in TH skills. Are there gonna be any changes or TH will stay the same as it is now?


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#49 Lineage2C1-Staff

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Posted 31 March 2015 - 10:11 AM

I'm realy interested in TH skills. Are there gonna be any changes or TH will stay the same as it is now?

 

-Dagger branch

Can avoid arrows

Fake death improved

swicht skill now works on players

Increase a little fatal blow rate


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#50 Wally

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Posted 31 March 2015 - 03:38 PM

Yes I have read that but I mean are there going to be some new dagger skills. I know you have some plans for bluff but do you know anything for sure.


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#51 miguelitito

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Posted 31 March 2015 - 04:13 PM

My plan for bluff is not add it. if after all improvements i did them you dont know use dagger you should use other class...


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#52 GanjaPower

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Posted 11 April 2015 - 09:34 AM

So will dark avenger get any changes?


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#53 rylzen

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Posted 14 April 2015 - 12:18 AM

hey!

Swordsinger  - wisdom : cost 15.000.000 SP

Bladedancer  - wisdom : cost 15.000.000 SP

Overlord  - Eye of Paagrio : cost 13.000.000 SP

 

no good :)

 

p.s. check private messages.


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#54 GanjaPower

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Posted 16 April 2015 - 09:48 AM

Same thing for Fortitude, it costs 10,000,00 SP


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#55 Ygvyth

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Posted 25 July 2015 - 01:38 PM

Maybe its outdated respone, but. Necro was so so overpowered because sleep/silence ?? land rate and cast speed was  very, very high. Tactics was:  nuke sleep,nuke sleep, nuke sleep, regen, sleep, nuke nuke death. In Hellbound/interlude that rate was changed, and so Necr become weaker nuker.


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#56 Lineage2C1-Staff

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Posted 25 July 2015 - 02:28 PM

Maybe its outdated respone, but. Necro was so so overpowered because sleep/silence ?? land rate and cast speed was  very, very high. Tactics was:  nuke sleep,nuke sleep, nuke sleep, regen, sleep, nuke nuke death. In Hellbound/interlude that rate was changed, and so Necr become weaker nuker.


Never is late to balance the game :) this topic still active . curses land rate were adjusted already
Problem with necro here is that pet gives him so much extran hp with transpher pain
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