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[Balance] Paladin, Temple knight, Summoners


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#21 Lineage2C1-Staff

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Posted 07 February 2013 - 04:10 PM

Now you want reuse normal ? yeah go 3 skills of 600+DMG each with 70% sucess rate and 15 seconds of relay

With all my respect if want win with F1 - F2 - F3 ....15 seconds F1 , F2 , F3 = WIN

dont play dagger
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#22 MrLuke

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Posted 07 February 2013 - 04:23 PM

QUOTE (Lineage2C1-Staff @ Feb 7 2013, 05:10 PM) <{POST_SNAPBACK}>
Now you want reuse normal ? yeah go 3 skills of 600+DMG each with 70% sucess rate and 15 seconds of relay

With all my respect if want win with F1 - F2 - F3 ....15 seconds F1 , F2 , F3 = WIN

dont play dagger


Close to retail sir smile.gif I didn't ask for 100% retail.
True PurpleSwan asked for 100% retail, but I understand you try to hold some classes down to create more balance, thats fair enough.

Hope you will consider my suggestions and understand it isn't a attack but just a suggestion and wish from a player, thank you.
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#23 PurpleSwaN

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Posted 07 February 2013 - 04:26 PM

i dont ask that,plus mortal blow is useless w/o vicius stance so(mortal blow=waste of mp,better waste same mp for stunshot)....2blows=deadly+backstab(is a waste of mp if keep cost 200mp),both nerfed to death,ME as a plains walker i do 400dmg with deadly and backstab to an archer same lvl with me+zubeis,so calculate it 3,8khp(elf archer my lvl) 400x9=3,6k(so 9 blows to kill 1 archer)=100seconds(due to nerfed cooldown) so imagine vs orc/tank etc,anyway the point is not to win 1v1,but not to be out of mp in 1v1,i tell you again this is mass pvp game,backstab still needs 200mp btw,simple hits critical do same dmg with blows(if you dont belive take plains walker 65lvl fullbuffs with demons dagger(crit dmg) and see,plus dagger class+dance of fire=0dmg <this needs fix,Possible balance is to keep deadly blow as it is(12sec) and change backstab to 6-8sec reuse and ofc make mp consumption at least 120 and not 190,thnx

Ps:f1 f2 f3 15 sec f1 f2 f3 only class tha dies is mage,wich vs mage is better just go for simple hits to interupt him
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#24 Zmrok

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Posted 07 February 2013 - 05:18 PM

QUOTE
sometimes it seems to remove npc buffer would be best for all

/agree

My propositions for Pal, TK, etc.
1. Increase effect of Deflect Arrow skill
2. Add 3rd cubic for TK (f.e. Binding cubic), increase power of Life and Storm cubics
3. Increase power of Pal and TK healing skills
4. Boost anti-undead magic attacs
5. Increase effect of their Holy Weapon and Holy Armor skills
6. Add effect "resist magic" (around +10..15%) to Holy Armor

Hm... maybe after that we'll see Pal and TK playing here...
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#25 Lineage2C1-Staff

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Posted 07 February 2013 - 08:04 PM

#Purpleswan - Zmrok
I see. retail backstab = 12 seconds not 6
Ill change a little more, seems like i forgget re-edit backstab

#Zmrok
almost all you say is already done just read the post
if someone try a Paladin or Palus knight will see the changes.

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#26 PurpleSwaN

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Posted 07 February 2013 - 08:42 PM

what i wanted to say about decreasing backstab reuse is:backstab is not spamable(to use it right, i have to use it the right time)so even if you decrease the reuse of it you will make happy both sides(daggers and you;D),anyway,i think redusing backstab will be great,or just make both retail like(or close to retail),simply because what makes dagger classes unbalance is vicius stance(and since we dont have that skill i think retail dagger classes are ok..

and btw i hope you know that atm(unbuffed dagger)backstab is arround 20sec reuse,so really i dont thing retail backstab is 20sec(its not that powerfull)so maybe you made a mistake there..think about it
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#27 PurpleSwaN

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Posted 09 February 2013 - 09:08 AM

Hey again,i think is unfair to summoners the -30% in xp(there will be 0 summoners i assure you,because of this,most will give up arround 50lvl if not faster)this is not official(in official there are reasons for the -30% xp)anyway,what i have to say is,with every single class i raised:spoiler/crafter/bd/plainswalker and others,it took me 5h+premium to go lvl 52-55lvl,with the summoner took me 8h prem+bd+prophet+top gear(with bd+recharger took me less than 2h 1-40 so i had 8h left),so imagine how much time will get a guy without top gear/prophet/bd,i hope you reconsider,its a nice class will be funn see more of em,will be fun raising him bit easier,thnx

Ps:will you add theca set +15%cast speed?

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#28 Kaluisu

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Posted 09 February 2013 - 10:47 AM

Critical For archers :x
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#29 kiryan

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Posted 09 February 2013 - 09:44 PM

Eliminar el 30% de exp del summoner sería muy bueno, haria un servidor bastante mas vistoso a la hora de elegir personaje, no siempre los mismos, yo soy Phantom Summoner en el juego y es duro, el "contract payment" tambien sería un rasgo a mirar, ya que no permite regenerar el maná, muy dificil.

Gracias, un saludo!
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#30 Lineage2C1-Staff

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Posted 09 February 2013 - 10:10 PM

Talk about this to smeli seems like need dll part. no such option as "summoner pet exp=30%"
Yes summoners have Theca set with +15% casting speed

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