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Fen

Member Since 11 Mar 2013
Offline Last Active May 22 2013 11:05 PM
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Topics I've Started

Rekrutacja PL

26 April 2013 - 07:48 PM

Jak w temacie, rekrutujemy polaków.

Na chwile obecną jesteśmy 3-osobową pozostałością po innym klanie. Mamy Giran Ch.

1. Na wstępie chce zaznaczyć, nie będziemy się bawić w składanie nikomu sprzętu. Ten system został wymyślony przez ludzi nie wiele wiedzących o l2. Z doświadczenia wiem że danie noobom b gradowego sprzętu kończy się ich szybkim znudzeniem grą lub scammem. Tak czy inaczej tracimy zawodnika i sprzęt, dlatego każdy będzie musiał się sam wyposażyć chociażby po to aby mieć motywację do gry. Oczywiście pomoc w samym mieleniu recek craftem lub pożyczenie brakujących części to inna sprawa.

2. Nie planujemy organizować na siłe party dla graczy ani brać ludzi stricte na leecha. Każdy kto chce dołączyć musi sam starać się o organizowanie party a płacze że nikt nigdy nie proponuje mu party bedą ignorowane. Oczywiście jeśli ktoś ma bd/sws z wymaganymi skillami lub postać potrzebną do ciągnięcia trainów w loa to naturalnie nie będzie miała problemu z dostaniem od nas party, ale nie będziemy brali fighterów jeśli robimy akurat nuker party tylko dlatego bo są klanowiczami.

W skrócie dlaczego warto do nas dołączyć i co zyskujecie.

1. Wspólny chat z polskimi graczami. Przydatne zarówno gdy chcecie o cos podpytać lub po prostu gdy wam się nudzi i chcecie o czyms pogadac.
2. Giran CH. Możliwość teleportu do giran po shoty za free. Dodatkowo ch daje wam możliwość teleportu do wielu przydatnych exp spotów za free jak loa/death pass i pare innych.
3. Szanse na party jeśli akurat wasza klasa będzie potrzebna.
4. Sporo rad i pomoc przy crafceniu itemów (crafcenie itemów z przygotowanych przez was matsów)
5. Moze jak zbierzemy sensowna grupke graczy to pomyslimy o siegach
6. Jesli zbierzemy kilku high lvl archerów to zaczniemy organizowac full buffed dd parties do loa jako ze mamy 2 zestawy wylvlowanych spiewakow


W kwestii invite piszcie w grze do: FenSPS, Doda, kserkses

Wskazane jest rowniez zostawienie wiadomosci tutaj z waszym nickiem w grze.

l2 abyss - tyrant pvp movie

15 April 2013 - 12:42 PM

Noticed that there are some people from my old server playing here on l2c1 so i decided to post pvp vid from abyss x7. Me playing FinalFen and if somebody was confused, Sedit was my olympiad char.


He is on frenzy

P.S. i realise that my video editing skills are below average so try to ignore that fact smile.gif

CP

09 April 2013 - 06:43 PM

READ BEFORE YOU START CRYING/FLAMING

I wanted to ask GMs if its possible to add cp and cp pots to our current client.

In my opinion CP pots made many pvp scenarios a lot more interesting. Currently if your trying to kill enemy party without a healer you dont have too may option. No matter how god you are, if enemies target you and constantly cast nukes/autoattacks/skills they will kill you sooner or later. Sooner or laters depends only from your defensive capabilities.

I belive cp pots are great pvp add-on, at the same time i want to clearly state that CP pots as they were on official were terrible and completly unbalancing entire pvp system. Why ? They regened too much dmg over fixed period of time. I belive they added 250 every 1s which is completly outbalanced because many classes just couldnt overdmg those pots making many classes completly op. My idea of CP pots is to create pots that have their cooldown of 3s. Player could buy only 1 cp pot and after using it, potion would stay in inventory but wen on 3s cooldown just like skills, after cooldown you could reuse it.

200 CP/combat health every 3s is very little. Its like 1/5 of nuker dmg and reuse drops it even to 1/10.



What are the benefits ?



New fighting scenarios

Players who charge enemies at numbers dissadvantage could engage kill few targets and start juking people behind walls/obstacles allowing to regain small portion of their combat health in order to re-engage in couple of seconds.

Kiting enemies would be more rewarding, fights would stop being simple calculation taking into consideration only dps and health values but would reward some strategical use of terrains, gaining range advantage etc.




Generally i belive that cp pots could make the pvp a more interesting and enjofull to practice because instead of trying to provide as high dps during short period of time that you can, players could implement many helpfull strategies into their fighting playstyle. 200 regen CP pots on high reuse definitely wouldnt allow anyone to be immortal since the average regen over period of time would me just a small portion of overall dps that characters can provide, but would encourage players to pvp with more finesse then just attack attack attack attack.



Details like cp pots regen/reuse base value of combat points are of course subject to further development and testing but explanation of combat points system advantages was what i tryed to acomplish in this thread.

New forum section

06 April 2013 - 10:19 AM

I would like to suggest to the mods creating a new forum section: Balance discussion.

Inside this section only gms should have privilages to create threads. Mods should create 10 separate threads:

1. Daggers

2. Archers

3. Tanks

4. Nukers

5. Summoners

6. Healers

7. Tyrant

8. Glad

9. SWS/BD

10. Warlord/warsmith/spoil



At begining of each thread gm should post a message with informations about classes involved in selected section ie: Daggers - pw/aw/th | Archers - sr/he/pr.

If server made some custom modifications to selected classes it would be nice to post them by mods in first post.

Those sections would be a place for players to share their opinions about overall and detailed balance concerning selected classes.

I feel this way both players and mods would have an orginised and easy to use space to gather informations that can improve overall balance and attractivness of server.

Adena/Expirience range

31 March 2013 - 06:48 PM

Ive noticed 2 bugs:

1. People in party that are outside of drop range are still getting adena that party receives even if they are in completly different location
2. People in party that are outside of exp range, are taking portion of experience away from their party but not receiving it as well. In other words if a party member is for example in town, he receives no experience, but party is getting less experience like there was extra party member in exp range.



Mod: if you can correct the expirience misstype in topic to experience