
CP
Started by Fen, Apr 09 2013 06:43 PM
13 replies to this topic
#1
Posted 09 April 2013 - 06:43 PM
READ BEFORE YOU START CRYING/FLAMING
I wanted to ask GMs if its possible to add cp and cp pots to our current client.
In my opinion CP pots made many pvp scenarios a lot more interesting. Currently if your trying to kill enemy party without a healer you dont have too may option. No matter how god you are, if enemies target you and constantly cast nukes/autoattacks/skills they will kill you sooner or later. Sooner or laters depends only from your defensive capabilities.
I belive cp pots are great pvp add-on, at the same time i want to clearly state that CP pots as they were on official were terrible and completly unbalancing entire pvp system. Why ? They regened too much dmg over fixed period of time. I belive they added 250 every 1s which is completly outbalanced because many classes just couldnt overdmg those pots making many classes completly op. My idea of CP pots is to create pots that have their cooldown of 3s. Player could buy only 1 cp pot and after using it, potion would stay in inventory but wen on 3s cooldown just like skills, after cooldown you could reuse it.
200 CP/combat health every 3s is very little. Its like 1/5 of nuker dmg and reuse drops it even to 1/10.
What are the benefits ?
New fighting scenarios
Players who charge enemies at numbers dissadvantage could engage kill few targets and start juking people behind walls/obstacles allowing to regain small portion of their combat health in order to re-engage in couple of seconds.
Kiting enemies would be more rewarding, fights would stop being simple calculation taking into consideration only dps and health values but would reward some strategical use of terrains, gaining range advantage etc.
Generally i belive that cp pots could make the pvp a more interesting and enjofull to practice because instead of trying to provide as high dps during short period of time that you can, players could implement many helpfull strategies into their fighting playstyle. 200 regen CP pots on high reuse definitely wouldnt allow anyone to be immortal since the average regen over period of time would me just a small portion of overall dps that characters can provide, but would encourage players to pvp with more finesse then just attack attack attack attack.
Details like cp pots regen/reuse base value of combat points are of course subject to further development and testing but explanation of combat points system advantages was what i tryed to acomplish in this thread.
I wanted to ask GMs if its possible to add cp and cp pots to our current client.
In my opinion CP pots made many pvp scenarios a lot more interesting. Currently if your trying to kill enemy party without a healer you dont have too may option. No matter how god you are, if enemies target you and constantly cast nukes/autoattacks/skills they will kill you sooner or later. Sooner or laters depends only from your defensive capabilities.
I belive cp pots are great pvp add-on, at the same time i want to clearly state that CP pots as they were on official were terrible and completly unbalancing entire pvp system. Why ? They regened too much dmg over fixed period of time. I belive they added 250 every 1s which is completly outbalanced because many classes just couldnt overdmg those pots making many classes completly op. My idea of CP pots is to create pots that have their cooldown of 3s. Player could buy only 1 cp pot and after using it, potion would stay in inventory but wen on 3s cooldown just like skills, after cooldown you could reuse it.
200 CP/combat health every 3s is very little. Its like 1/5 of nuker dmg and reuse drops it even to 1/10.
What are the benefits ?
New fighting scenarios
Players who charge enemies at numbers dissadvantage could engage kill few targets and start juking people behind walls/obstacles allowing to regain small portion of their combat health in order to re-engage in couple of seconds.
Kiting enemies would be more rewarding, fights would stop being simple calculation taking into consideration only dps and health values but would reward some strategical use of terrains, gaining range advantage etc.
Generally i belive that cp pots could make the pvp a more interesting and enjofull to practice because instead of trying to provide as high dps during short period of time that you can, players could implement many helpfull strategies into their fighting playstyle. 200 regen CP pots on high reuse definitely wouldnt allow anyone to be immortal since the average regen over period of time would me just a small portion of overall dps that characters can provide, but would encourage players to pvp with more finesse then just attack attack attack attack.
Details like cp pots regen/reuse base value of combat points are of course subject to further development and testing but explanation of combat points system advantages was what i tryed to acomplish in this thread.
#2
Posted 09 April 2013 - 06:49 PM
fen....no.
it isnt c1
i find cp horrible and cp pots themselves made scenarios like 1 player killing whole pt possible
it isnt c1
i find cp horrible and cp pots themselves made scenarios like 1 player killing whole pt possible

#3
Posted 09 April 2013 - 07:47 PM
CP is the one those horrible things appeared in C3 that made LA2 fall into depth of crap.
Lineage II is gay.
#4
Posted 09 April 2013 - 07:47 PM
QUOTE (IWearThongs @ Apr 9 2013, 07:49 PM) <{POST_SNAPBACK}>
fen....no.
it isnt c1
i find cp horrible and cp pots themselves made scenarios like 1 player killing whole pt possible
it isnt c1
i find cp horrible and cp pots themselves made scenarios like 1 player killing whole pt possible
QUOTE (Fen @ Apr 9 2013, 07:43 PM) <{POST_SNAPBACK}>
READ BEFORE YOU START CRYING/FLAMING
...
200 CP/combat health every 3s is very little. Its like 1/5 of nuker dmg and reuse drops it even to 1/10.
...
200 CP/combat health every 3s is very little. Its like 1/5 of nuker dmg and reuse drops it even to 1/10.
Sad that even simplest requests cannot be achieved. Not sure how 200CP every 3 or 4 seconds can allow you to destroy whole enemy party alone but whatever.
#5
Posted 09 April 2013 - 08:12 PM
NOOOO!!!!
Languages: english(poor) - spanish(exelent) - German(Good)
#6
Posted 09 April 2013 - 08:14 PM
did i cry or flame?
just stated the obvious fact
next time say that only positive comments are allowed
just stated the obvious fact
next time say that only positive comments are allowed

#7
Posted 09 April 2013 - 08:18 PM
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Contact Me:........................................|...............Contact xxxxx:
MSN/ICQ: [email protected]...........|.............
Learn Web - Animation Desing via online:
Aprende Diseño Web Animaciones:
http://claseweb.cl
Were on Facebook - VK:
L2c1world .... Lineage 2 c1

#8
Posted 09 April 2013 - 08:27 PM
I don't think it is such a bad idea, but perhaps this is something that could be looked, at in the further to create new cool pvp ways.
Atm we fight with the buff, skills, bugs and so on and how to balance this.
I wouldnt close the suggestion down I think it should be noted by admin and keept for later use
.
+1 for new ideas.
Atm we fight with the buff, skills, bugs and so on and how to balance this.
I wouldnt close the suggestion down I think it should be noted by admin and keept for later use

+1 for new ideas.
#9
Posted 09 April 2013 - 08:55 PM
Why you think that even with CP you can solo kill 3-4 people from party? If they also use Cp pot=youll die faster than kill even a single enemy)))
Why people all time try to invent bicycle? What more after CP?= A/S grade 3rd prof?
Why people all time try to invent bicycle? What more after CP?= A/S grade 3rd prof?

#10
Posted 10 April 2013 - 12:07 AM
QUOTE (Itashi @ Apr 9 2013, 09:55 PM) <{POST_SNAPBACK}>
Why you think that even with CP you can solo kill 3-4 people from party? If they also use Cp pot=youll die faster than kill even a single enemy)))
Why people all time try to invent bicycle? What more after CP?= A/S grade 3rd prof?
Why people all time try to invent bicycle? What more after CP?= A/S grade 3rd prof?

Because pvp experience of noobs like you is based only on spaming key f1 - attack/nue and you would never think of using walls to attack from angles that prevent whole parties from attacking you at once.
Whatever noobs will never learn.
Adoctore same gif can be used to to describe your 48str/50con orcs ;]]]
#11
Posted 10 April 2013 - 12:13 AM
ahaha again aggrochild?) We see how you all time run and try attack fron angles and all die) yeah nice idead run all time ok)
#12
Posted 10 April 2013 - 12:20 AM
QUOTE (Itashi @ Apr 10 2013, 01:13 AM) <{POST_SNAPBACK}>
ahaha again aggrochild?) We see how you all time run and try attack fron angles and all die) yeah nice idead run all time ok)
Get a brain kid.
#13
Posted 10 April 2013 - 07:18 AM
what I think after reading fen's crap
cp with no automatic regeneration
cp pots with cost 1kk for single piece
cp with no automatic regeneration
cp pots with cost 1kk for single piece
#14
Posted 20 May 2013 - 06:12 AM
a party without healer shouldn't be on equal ground as a party with healer. Its not fair.
your suggestion would only work if you have pots and your opponents dont. If they have pots too, the outcome will be the same.
its going to become a game of who has more money to waste on pots.
Plus it takes away work from a class (healers), lowering its importance. Not cool
just my 2 cents
your suggestion would only work if you have pots and your opponents dont. If they have pots too, the outcome will be the same.
its going to become a game of who has more money to waste on pots.
Plus it takes away work from a class (healers), lowering its importance. Not cool
just my 2 cents
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