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Teleport during siege


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#21 Lineage2C1-Staff

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Posted 25 March 2013 - 12:09 PM

QUOTE (MrLuke @ Mar 25 2013, 10:04 AM) <{POST_SNAPBACK}>
Smeli or Doctor have you seen this topic?

I would really like to know if you can and gonna do something to change this.




biggrin.gif yes. So if is true that they respawned all time in dion because ur clan killed them outside casttle zone thats not a bug just a mistake of yours not bug i think.

About teleport to Dion yes i think should be bloqued , and i remember on 2011 , and on some tests it get bloqued during sieges
need determine cause of this or ask smeli if he changed maybe.
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#22 MrLuke

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Posted 25 March 2013 - 12:44 PM

QUOTE (Lineage2C1-Staff @ Mar 25 2013, 01:09 PM) <{POST_SNAPBACK}>


biggrin.gif yes. So if is true that they respawned all time in dion because ur clan killed them outside casttle zone thats not a bug just a mistake of yours not bug i think.

About teleport to Dion yes i think should be bloqued , and i remember on 2011 , and on some tests it get bloqued during sieges
need determine cause of this or ask smeli if he changed maybe.


If you die outside siege zone you should still get ported away from Dion to Gludin I believe aslong the town/castle is under siege.

So will you take my word for it or will you test it and confirm that this will change?

Thanks for your fast support.


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#23 smeli

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Posted 25 March 2013 - 01:24 PM

QUOTE (MrLuke @ Mar 25 2013, 12:44 PM) <{POST_SNAPBACK}>
If you die outside siege zone you should still get ported away from Dion to Gludin I believe aslong the town/castle is under siege.


in which chronicles this nonsense appeared?

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#24 Lineage2C1-Staff

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Posted 25 March 2013 - 05:25 PM

QUOTE (smeli @ Mar 25 2013, 02:24 PM) <{POST_SNAPBACK}>
in which chronicles this nonsense appeared?

I dont care is logic if you die outside siege respawn in village.

But what about teleport of town under siege ? it should be bloqued. and i remember on your pack when siege start teleports to desired town get bloqued
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#25 Siru

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Posted 26 March 2013 - 05:19 AM

QUOTE
in which chronicles this nonsense appeared?


c1 patch notes says "During a castle siege, players are unable to respawn at the castle’s associated village. Instead, they must respawn at the next closest village"
plus I have never been in siege where you spawn closest town and I have played this game from c1

if you don`t believe me go check them from the official site here
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#26 smeli

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Posted 26 March 2013 - 12:42 PM

QUOTE (Siru @ Mar 26 2013, 06:19 AM) <{POST_SNAPBACK}>
c1 patch notes says "During a castle siege, players are unable to respawn at the castle’s associated village. Instead, they must respawn at the next closest village"
plus I have never been in siege where you spawn closest town and I have played this game from c1

if you don`t believe me go check them from the official site here



seems this version of c1 have special feature smile.gif

patch notes may have bugs too
for example try to find in patch notes "Chant of Eagle" skill which appeared in C4.

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#27 smeli

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Posted 26 March 2013 - 12:44 PM

QUOTE (Lineage2C1-Staff @ Mar 25 2013, 05:25 PM) <{POST_SNAPBACK}>
But what about teleport of town under siege ? it should be bloqued. and i remember on your pack when siege start teleports to desired town get bloqued


yes, it blocked
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#28 MrLuke

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Posted 26 March 2013 - 01:17 PM

QUOTE (smeli @ Mar 26 2013, 01:44 PM) <{POST_SNAPBACK}>
yes, it blocked



It havn't been blocked on our server at the last 2 sieges, will this change Smeli? smile.gif thanks.
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#29 smeli

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Posted 26 March 2013 - 02:00 PM

QUOTE (MrLuke @ Mar 26 2013, 02:17 PM) <{POST_SNAPBACK}>
It havn't been blocked on our server at the last 2 sieges, will this change Smeli? smile.gif thanks.


seems another bug.....
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#30 MrLuke

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Posted 26 March 2013 - 03:45 PM

QUOTE (smeli @ Mar 26 2013, 03:00 PM) <{POST_SNAPBACK}>
seems another bug.....


You can have it fixed before next siege champ?
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#31 smeli

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Posted 26 March 2013 - 07:10 PM

QUOTE (MrLuke @ Mar 26 2013, 04:45 PM) <{POST_SNAPBACK}>
You can have it fixed before next siege champ?


not sure

but cause of the bug was found.... in ai
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#32 MrLuke

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Posted 27 March 2013 - 11:56 AM

QUOTE (smeli @ Mar 26 2013, 08:10 PM) <{POST_SNAPBACK}>
not sure

but cause of the bug was found.... in ai


Damn okay, then we while have to wait with sieges.

Please let me know if this can't be fixed, thanks.
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#33 smeli

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Posted 27 March 2013 - 12:40 PM

QUOTE (MrLuke @ Mar 27 2013, 12:56 PM) <{POST_SNAPBACK}>
Damn okay, then we while have to wait with sieges.

Please let me know if this can't be fixed, thanks.


it will be fixed as soon as possible
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#34 smeli

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Posted 27 March 2013 - 02:57 PM

QUOTE (smeli @ Mar 27 2013, 12:40 PM) <{POST_SNAPBACK}>
it will be fixed as soon as possible


fix sent to admin
even do not need server restart smile.gif
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#35 Lineage2C1-Staff

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Posted 31 March 2013 - 02:34 PM

QUOTE (smeli @ Mar 27 2013, 04:57 PM) <{POST_SNAPBACK}>
fix sent to admin
even do not need server restart smile.gif


Thanks
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