here is 3 types of rb in c1
1. native type - minibosses . those can be killed by 1 person, have no nick "Raidboss"
their drop is original c1 drop. that all
2.type. c1 raidbosses - have nick "C1 raidboss"
those have to be minibosses, they were missed on c1 server
so added on c2
but we have no information about them . so they are just like 3 type
3. type. C2 raidbosses. they have nick "Raidboss"
in c2 craft system had severe injuries. and full drops from those RB are part of this
in order to keep original c1 craft system, full item drops were removed from RB
1. True, and it is fine.
2 and 3. Well, it shouldnt become to easy either, it's about finding a balance.
- I think the idea about dropping AA could be good, cause those dispears again after getting used.
- Again if a raid drops full, enchant scolls, parts or anything like this well maybe the server will become unbalance.
I think work for the AA idea +1 good idea, I hope you will explain how you will set the amount of AA getting dropped from lvl 20 boss till 65+ - And when you think this will be possible to add in a month?