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#21 smeli

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Posted 28 October 2011 - 06:08 AM

in latest update party rates are set like this

http://www.lineage2....ighfive_06.html


do not mind those "was before" in c1 all rates before were lower than after update!!!!

allso party bonus apply only on the same or higher level mob
if mob have 1 level below, you instantly got penalty, if mob level is 2 levels below player's, then penalty exceeds bonus smile.gif
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#22 babalina

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Posted 28 October 2011 - 07:51 AM

QUOTE (Lineage2C1-Staff @ Oct 27 2011, 10:05 PM) <{POST_SNAPBACK}>
1 its ok, i could increase in next update.
2 all rates are x7, quest x5 quest arent exactly x5 some quest rates are x13, for example it have: quest drop, onetime adena, repeateable
exp and etc..
spoil rate x7 , drop rate x7 so you have x7 chance to get more items.
imagine x7 amount, skeleton tracker = 66 animal bone
a monster x3 life could give like 13 stones of puriti and etc..
anyway why i dont change amount ? cause it causes the spoil bug and is not necesary i think because i see cosmical ammounts of mats in
players inventory
3 To me doesnt matter really. but other players could have different opinion
4 Last time server crash and when it "autostarted npc get a error cause agit that night not npc sad.gif i was sleeping
i think that gm are active, and btw im recruiting more. i tell you is hard find peple like kiefer... much "wannabeadmin"
5 I was very busy recently but we could update webpage, at the moment webage isnt the most beatifull but work.
yes event is a link to forum and? before was a iframe with a php that shows all event forums but i like the simple desing

is necesary be so negative?


regards


one thing remaining which I disagree: this is just my opinion about few things, it does not mean theat is the best way smile.gif

well, again, I was thinking about this "skeleton tracker" example (http://l2.dropspoil.com/npc/20035/tracker-skeleton.html):
- A general: drop chance lowers once you have 1 lvl above the mob; it does not increase if you are lower lvl than the mob;
- Bgeneral (pure math): having a 50% chance, out of 100 try outs, it does not mean that in 50 of the cases you will get same situation;

- let's consider the situation when your character is at lvl 17, when you have max drop chance from "skeleton tracker" because you are same lvl with him
- from lvl 17 to 18 a character needs 113,712 XP points (http://boards.lineage2.com/showthread.php?t=198146)
-------------SERVER 7x:
- EXP (from skeleton tracker) = 7x606 = 4242;
- Thread drop chance = 7x7.27% = 50,89%;
- to reach lvl 18 you need to kill 26,8 mobs;
- in the best case, 14 mobs will drop Thread (if the 50% happens exactly);
- if the drop amount is 7x, you will get 7x14 = 98 Threads;
- if the drop amount is 1x, you will get just 14 Threads;
-------------SERVER 1x:
- EXP (from skeleton tracker) = 606;
- Thread drop chance 7.27%;
- to reach lvl 18 you need to kill 187,6 mobs;
- in the best case, 15 mobs will drop Thread (if the 7,27% happens exactly);
- if the drop amount is 1x, you will get 15 Threads;

Well, this is just a "best situation" calculation. Considering rulle B, my calculations might not reflect the reality.
It seems that the mats amount is the same.
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#23 smeli

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Posted 28 October 2011 - 11:13 AM

QUOTE (babalina @ Oct 28 2011, 08:51 AM) <{POST_SNAPBACK}>
..........It seems that the mats amount is the same.


if x1 mats drop chance near 100%, then x7 chance is the same, but you neet to kill less mobs to gain level, so you get less mats
but there is progressive rating for mats like

if original chance * rates > 100%, then chance leaved the same as original but increased drop amount instead



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#24 All

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Posted 29 October 2011 - 09:16 AM

QUOTE (smeli @ Oct 28 2011, 07:08 AM) <{POST_SNAPBACK}>
in latest update

Do you mean these changes were applied recently or are already around for some time?

QUOTE
do not mind those "was before" in c1 all rates before were lower than after update!!!!

So exp is currently set as in "Currently' column? I don't think that exp increase should be so flat.
10% won't keep up for a downtime of 2 common players' party play. Yes, they actually often pefrorm slower in parties because of inefficient strategies, chatting, deciding where to go next and waiting each other in the cities, etc. And I can't imagine a leveling party of 7 real people on 35 (excluding second windows and afk traders) online server anyway. So I think 2 players should recive a bigger boost to their experience (and SP) recieved from killing monsters together. Something that would look like I described in my previous post.

QUOTE
if mob have 1 level below, you instantly got penalty, if mob level is 2 levels below player's, then penalty exceeds bonus

What's the point? Preventing high lvl player from lvling with low lvl player, I guess?
This will surely discourage players from doing quests in party, because in some cases they will almost certainly outlevel mobs in the process. And they can't get quests too high for their level.
I think that penalty treshold should be moved to (player level-4) or something.
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#25 Kiefer

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Posted 29 October 2011 - 03:48 PM

As you see, some of your ideas were included in our update. Please continue suggesting.
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#26 Strengthened

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Posted 29 October 2011 - 03:55 PM

My Suggestion #2

Less the chance to strike daggerist skill.
I don't know for sure, but i guess it is about 80%, while retail is probably 55% !
You don't know the problem, cause you don't play it as RPG and you don't do pvps, so i'll tell you:
I checked on my rogue 1 day with dagger, was fighting mobs at my lvl and there was like 4/5 skills striked !
Why am i so pissed off ?
GMKiefer should know, cause he saw my pvp at the event.
Me - 49 Gladiator vs Chupitoelpame 50+ Daggerist.
My skill dmg: 200, chance: 100%
His skill dmg: 1000, chance: +/- 80%

2 skills and i went down, as tank with 2,5k HP.
That is freaking ridiculous for me.

I guess that players who play other class than rogue will be at the same side, because EVERY pvp event or contest will be won by rogue.
Wanna see your point of view guys, comment.
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#27 Mart

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Posted 29 October 2011 - 04:35 PM

Well i have one suggestion but is very simple and no so important

I would like that the position of the button create changes more to the TOP of the HTML
cause i need roll the bar all the time i need to create, and when making SS/BSS this is really annoying



NOTE: the right picture was edited to put the button in an appropriate location
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#28 All

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Posted 29 October 2011 - 08:57 PM

QUOTE (Kiefer @ Oct 29 2011, 04:48 PM) <{POST_SNAPBACK}>
As you see, some of your ideas were included in our update. Please continue suggesting.

Increase party bouns experience for small parties. No one suggested x1.10 for 2 players party smile.gif Or at least make additional 10-15% bonus for group of any size (x1.20-25 for 2, x1.30-35 for 3, x1.40-45 for 4, x2.10-15 for 7, etc)

Revert this change:
QUOTE
allso party bonus apply only on the same or higher level mob
if mob have 1 level below, you instantly got penalty, if mob level is 2 levels below player's, then penalty exceeds bonus
or at least explain the reasoning behind it.

Mention all unlisted changes that have been applied (including above) in the update thread if it is possible.

And keep up the good work, thank you! smile.gif
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#29 shabadaba

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Posted 30 October 2011 - 01:36 AM

The chronicle is ok, everything is ok, but this dont means that the server is perfect, and I want to suggest something, dont take it as a simple complaint, but seriously, multiboxing is allowed, so there are few guys that are playing full buff, they have 5 box, main + pp + EE +SWS and a dwarf selling ss in town XD, when most of ppl that only have time to play his main are only with herbs lol,Who the hell would play activelly as a support? (maybe 1/2 guys max) so if u do a rule against the multiboxing u have to be online 24/7 to take care about it, and we know that u have a real life, so thats is imposible, so my suggestion is just implement a NPC buffer, but depending on the lvl of the char, lets say from lvl 1 to 20, we can only have access to herbs, from 20 to 30lvl we can have access to other NPC with few buffs, then from 30 to 40 we can have access to other NPC with more buff, same from 40 to 50lvl, and then from 50 to55 almost all existing buffs, and then from 55 to 60+ we can have access to the full NPC buffers, with all buffs including songs and dances of course u have to increase its duration to 10, 15 or 20 mins, so if im lvl 20 and i go try to buff in the NPC buffer 30/40 I could recieve a error message or something like that, this will encourage ppl just to worry about to play his favourite class, and makes more clans, more ppl will join, more fair pvp, etc.

I know that a NPC buffer sound too custom, but is a solution of many problems just with this simple fix.

Regards


Guys please post your suggestions at the "Opinions/suggestions/criticism" topic. Please don't create new threads on the same topic.
Virinea

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#30 Kiefer

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Posted 30 October 2011 - 06:49 AM

I'm gonna have a talk with Julio about that.
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#31 Zmrok

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Posted 30 October 2011 - 07:01 AM

npc buffer? with full buff, dances and songs? no, thanx... it's REALLY stupid idea
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#32 Kiefer

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Posted 30 October 2011 - 07:10 AM

We have to make something to make the active buffers useful again. Obviously with multi boxing it doesn't work.
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#33 shabadaba

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Posted 30 October 2011 - 07:12 AM

@ zmrok

Re read my post plz, im not talking about a full npc buffer free for all since the lvl 1, but a full npc buffer just for top lvl chars , and a noobs npc buffers depends on ur lvl , u can still having ur active buffers in ur clan, that i doubt, if u find one i give u a cookie XD, otherwise, this can help us to raise our supports not dieing in the attempt, and wwe can be only damage dealers pvping eachothers with the same lvl , almost same equipment, and the same buffs, this is fair play or isn`t it?, ive invited some friend to this server , they logged , they get stomped by few guys with 5 supports in multiboxing, and just leave server, so dont be so negative.
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#34 shabadaba

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Posted 30 October 2011 - 07:15 AM

@ kiefer

Thats the problem , even if u make a rule against multibox u have to be online 24/7 to take care of it, and we know thats imposible, even if u make a software to prevent more than 1 box , this will cause alot of problems, and a miltibox to get a main farming and a dwarf selling in town is a must too, so
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#35 Zmrok

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Posted 30 October 2011 - 07:28 AM

QUOTE
My Suggestion #2

Less the chance to strike daggerist skill.
I don't know for sure, but i guess it is about 80%, while retail is probably 55% !
You don't know the problem, cause you don't play it as RPG and you don't do pvps, so i'll tell you:
I checked on my rogue 1 day with dagger, was fighting mobs at my lvl and there was like 4/5 skills striked !
Why am i so pissed off ?
GMKiefer should know, cause he saw my pvp at the event.
Me - 49 Gladiator vs Chupitoelpame 50+ Daggerist.
My skill dmg: 200, chance: 100%
His skill dmg: 1000, chance: +/- 80%

2 skills and i went down, as tank with 2,5k HP.
That is freaking ridiculous for me.

I guess that players who play other class than rogue will be at the same side, because EVERY pvp event or contest will be won by rogue.
Wanna see your point of view guys, comment.



decreasing ability chance is right way (like in C3+), but we play C1, right?
in C1-C2 dagger-users were overpowered, face it


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#36 Zmrok

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Posted 30 October 2011 - 07:33 AM

Virinea's main char is SE, so where's my cookie? wink.gif
but, if seriously, i think that herb buffs are allready enough to play (especialy for mages)
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#37 shabadaba

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Posted 30 October 2011 - 08:27 AM

well imo multiboxing means one man army, one man clan, and thats no good, and no, herbs are not enough when u have to play vs few guys running out there fully buffed, trust me, this will only cause ppl come , test, and leave, but well is just and idea, is not the end of the world
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#38 babalina

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Posted 30 October 2011 - 08:44 AM

I am against NPC buffer, but I still want to be able to use 2 boxes. maybe this should be the rule: just 2 in the same time, not more.
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#39 All

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Posted 30 October 2011 - 08:48 AM

QUOTE (shabadaba @ Oct 30 2011, 02:36 AM) <{POST_SNAPBACK}>
my suggestion is just implement a NPC buffer, but depending on the lvl of the char, lets say from lvl 1 to 20, we can only have access to herbs, from 20 to 30lvl we can have access to other NPC with few buffs, then from 30 to 40 we can have access to other NPC with more buff, same from 40 to 50lvl, and then from 50 to55 almost all existing buffs, and then from 55 to 60+ we can have access to the full NPC buffers, with all buffs including songs and dances of course u have to increase its duration to 10, 15 or 20 mins


Quoting you:
QUOTE
Who the hell would play activelly as a support?

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#40 babalina

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Posted 30 October 2011 - 08:51 AM

QUOTE (Strengthened @ Oct 29 2011, 05:55 PM) <{POST_SNAPBACK}>
My Suggestion #2

Less the chance to strike daggerist skill.
I don't know for sure, but i guess it is about 80%, while retail is probably 55% !
You don't know the problem, cause you don't play it as RPG and you don't do pvps, so i'll tell you:
I checked on my rogue 1 day with dagger, was fighting mobs at my lvl and there was like 4/5 skills striked !
Why am i so pissed off ?
GMKiefer should know, cause he saw my pvp at the event.
Me - 49 Gladiator vs Chupitoelpame 50+ Daggerist.
My skill dmg: 200, chance: 100%
His skill dmg: 1000, chance: +/- 80%

2 skills and i went down, as tank with 2,5k HP.
That is freaking ridiculous for me.

I guess that players who play other class than rogue will be at the same side, because EVERY pvp event or contest will be won by rogue.
Wanna see your point of view guys, comment.



you are talking about nerfing some skills. well, I saw this in every server. first mages were reduced to scrap and after that dagers.

please prove that here the skill chance is 80% and on official is 55%. well, your part is to prove the official server C1 chance and I please ask developers to tell us how much is on this server.

PS: I don't play a dagger, I am support guy type.
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